5 posts with tag performance
Zero-Copy on the Hot Path: Reserve/Commit and Fast-Path/Slow-Path Splitting
How a reserve/commit protocol eliminates per-item copies in a lock-free SPSC ring buffer, and how fast-path/slow-path splitting keeps the common case branch-predictable.
Amortizing Cross-Core Coordination: Cursor Caching and Batch Processing
How cursor caching and batch processing amortize the cost of cross-core coordination in a lock-free SPSC ring buffer, so cores touch shared atomics a fraction as often.
The Cross-Core Contract: Memory Ordering and Single-Writer State in Lock-Free Rust
How Release/Acquire ordering, Relaxed counters, and single-writer UnsafeCell state make lock-free Rust ring buffers correct and efficient.
Cache-Conscious Data Layout in Rust: Field Zoning, False Sharing, and the 128-Byte Rule
How to lay out a shared Rust struct by who-touches-what - zoning fields by write owner and frequency, then padding the cross-core ones to avoid false sharing and prefetcher-induced contention.
Architectural Decomposition: Remove Contention by Design
The opening post of a Low-Level Systems Design in Rust series, arguing that the biggest performance win is structural: replace a shared multi-producer cursor that serializes cores through cache-coherence traffic with one private single-writer SPSC ring per producer, converting quadratic writer contention into a cheap O(N) consumer sweep.